This also allowed the game's script and data files to be cross-platform, i.e., re-used across various platforms. It falls somewhere between a game engine and a programming language, allowing designers to create locations, items and dialogue sequences without writing code in the language in which the game source code ends up. It was subsequently used as the engine for later LucasArts adventure games. Script Creation Utility for Maniac Mansion ( SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on their graphic adventure game Maniac Mansion (1987).